Quoiqu’il en soit, voilà les chiffres lâchés, faites en ce que vous voulez.
System 1 Modified
CPU:
1 IBM Custom PowerPC 2.5 GHz with 256 KB L1 cache and 1 MB of L2 cache (an L3 cache is rumored). Dual Threaded.
13 billion dot product operations per second
Revolution GPU
ATI Custom based RN520 core.
GPU core 600 MHz. (1.2 ns of latency). Resolution max 2048×1268. Support Haute-définition non encore décidé. 256 MB 1T-SRAM
32 parallel floating-point dynamically scheduled shader pipelines.
Polygon Performance: 500 millions de triangles par second, 100 millions en situation “In Game”.
Shader Performance: ~50 billion shader operations per second
Revolution memory
512 MB of 700 MHz 1T-SRAM
Autres
PPU chip (Physical Processing Chip), 32 MB of RAM.
Carte son Dolby Digital 5.1 – DTS 7.1, 16 MB of RAM.
via Engadget



























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